
The puzzles themselves were often infuriating. I didnt care at all about either of these characters. We dont know why they have come together and we dont know why she has left. The fact it takes place in the 70s makes zero difference to the story. The narration is almost deadpan and the actors for some reason have chosen to use American accents when they clearly aren’t American. Instead, I found myself increasingly frustrated and not enjoying the game at all. This game had all the makings of a game I would typically love - quirky animation, nostalgic 70’s era, puzzles.I wanted to love this game. But other than that, this was a great cognitive game! I am taking a star off for having to pay for this app and it not taking even a day to finish. I feel that White Door was a little easier than Samsara - maybe because I know what to “look” for vs having to learn Rusty Lakes different methods of decoding and problem solving. But back to White Door, I love the story line and how it really portrays a battle of the mind. I suppose it just depends on each person how long their play through is with whatever they may or may not have their time dedicated to. I feel like for basically $3 - it should be a longer play through. I did have to pay $2.99 for White Door and I’m disappointed that it only took me half a day to finish it.
#Mitoza game endings series#
This is what has me so addicted to Rusty Lakes series of games. I love the cognitive thinking and investigating outside of what’s the obvious. I feel as if there should be more to White Doors story from where it left off but overall, I really enjoyed the play through. I played Samsara Room for a few days and finished it and then started White Door last night. I never write reviews for apps but I’ve thoroughly enjoyed two of Rusty Lakes games thus far.

I have a soft spot for the sheer creepiness of the other main games, but I enjoyed this thoroughly, and I hope the team are happy with their work. Victor Butzelaar composed a lovely soundtrack, as usual. Things that were jerky but manageable in previous games, like the sliding on combination locks, feel so much better. Mechanically, it’s significantly less complex than the other games (although I haven’t gone looking for the secrets yet so I might need to scribble symbols in a notebook yet) but all of the mechanics - new and old - are incredibly smooth, and feel satisfying. Storywise, the edge away from the tense, convoluted, mysterious rituals of the Vandermeers and the Vanderbooms and all of that does it a world of good - it strikes a softer tone, while still feeling like a Rusty Lake game, and part of the world. Been following the production of this game on Twitter, and it was well worth the wait. Found Rusty Lake a couple years ago, and I’ve played the entire series multiple times through, completely fell in love with it.
